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FDT Views/Editors follow Dark Theme

With this release FDT can easily switched to dark theme:Simply select the Dark theme and apply. The Dark theme is available since Eclipse 4.4 (Luna). Older versions of Eclipse (and FDT) does not support color themes of this form. The FDT views and editors will switch to their default dark color set: In case you […]

by FDT Team

FDT Newsletter

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by FDT Team

FDT Milestone 10 – 10 years anniversary

We‘re happy to announce FDT Milestone 10! It‘s been 10 years since our first FDT release and a lot happened since last years Milestone 9. We went on to improve FDT and your IDE experience. Here is a list with our new key features: Ant Project Generator Dump launch configuration Library Project Template ActionScript refactorings […]

by FDT Team

Library Project Template

This new FDT release contains features to support a more fluent development of SWC libraries. The primary starting point to develop a library is the new Library Project Template for AIR or Web: This template creates an empty library project containing two source folders: All compilation units to include into the library should be placed […]

by FDT Team

Release 9.9 – Project groups

With this release the FDT Explorer can present projects in groups: Each Project Group is a set of workspace projects (i.e.: Working Set). Each project can be a member of one group and can not be shared among groups. Project Groups are logical structures shown inside FDT Explorer. Neither they represent nor they change the […]

by FDT Team

FDT 5 coming soon!

August 30, 2011 by Carlo Matic

We’re proud to officially announce FDT5 in October. A microsite will guide you to all details and news about it in the next weeks.

Just like the Internet evolves with new technologies, FDT continuously takes technological leaps. We are currently working hard on FDT 5 to bring you a whole new level of flexibility, power and comfort. New technologies, new editions, new features, new prices, and an awesome surprise will blow your mind. FDT 5 will be launched in October and we want to celebrate the news in four steps. Little by little we will show you more and more about the new version of FDT on our new HTML5 promotion site (created in FDT 5):

http://FDT5.com

With FDT 5 we want to evolve the future as the most flexible development tool for interactive coders and game developers. Flash and Flex will still be the #1 technologies, but it will also focus on HTML5 / JavaScript / WebGL, PHP with Haxe and mobile and game development.

Share the news on Twitter or Facebook and win an FDT5 Max license:
@FDT5 release is announced for October and will focus additionally to AS3 & MXML on HTML5, JS, WebGL, PHP and more via @FDThaXe

Get thrilled for the new FDT and stay tuned!

Announcing FDT haXe plug-in Public Beta supported by Influxis

May 12, 2011 by Carlo Matic

We are happy to announce the FDT haXe Beta plug-in as a public release as part of our contribution to the Flash Community Open Source program.

Developed in collaboration with Influxis, the FDT haXe plugin provides developers a powerful tool for authoring the haXe multi-platform language. Our goal is to provide the best haXe coding experience and that it feels like coding in the AS3 or MXML editor of FDT: same shortcuts, same syntax coloring, same coding comfort.

Here’s a feature overview:

  • Live error checking
  • Autocompletion (variables and functions)
  • Syntax coloring
  • Code editing features
  • Open Type
  • New Class/Interface/Enum wizards
  • HaXe Project Wizard

Here are additional built-in new features of the haXe plugin.

  • Setup an SWF output in your HXML. When it builds, right click on the SWF and select Run As > SWF File.
  • Setup a JS output. Right click on the generated JS file and select Run As > JavaScript in browser or Run As > Node.JS server (NB: needs Node.JS installed, and the project needs to include the haxe/node library from bdog-node on github).
  • Compile haxe to C++. Right click on the generated executable and select Run As > Native Executable (you have to do “haxelib setup ; haxelib install hxcpp” for this to work).
  • Compile to Neko. Right click on the generated neko file and select Run As > Neko VM

More information on the FDT Documentation website.

Some of you might be wondering … What is haXe ?

haXe is an independent multiplatform open source programming language. haXe can publish the same project to Flash, Javascript, PHP, C++, Neko, and in the future it will support more tagets such as Java and C#. haXe helps to leverage the best performance and best features for each platform.

Writing code in haXe is similar to writing Actionscript. Additionally, you could write an application or game that targets Javascript and HTML5 Canvas, or you could leverage server side targets like PHP or Neko so that you can share your classes on both the front-end and back-end. Thanks to haXe you can create an application that runs, for example, on Facebook and runs on an iPad or TouchPad.

The haXe code is MIT licensed, there are no licensing fees or limitations. Most importnat, haXe has a passionate open-source community behind, very willing to help and support developers.

You can find more information on haXe.org

So… what are you waiting for?

Install FDT’s haXe Plugin, just follow the instructions on our haXe FDT Installation tutorial.

More haXe news will be published soon, stay tuned! Follow @FDThaXe to keep up to date on latest development.

Happy Coding from the FDT and Influxis Team!

P.S. Big kudos to Powerflasher’s design team creating haXe new logo! Let us know how you like it.

Flash Game Competition

January 30, 2011 by Carlo Matic

We are very proud to sponsor the Stanford University’s 2011 Hackathon, a three week long Flash Game Competition in conjunction with their upcoming philanthropic coding marathon.  Anyone can enter so check out the details below and post any questions you may have.

DEADLINE: February 13th at Noon PST

THEME: ‘BENEVOLENCE’

As Wikipedia states, Benevolence is the act of, or a general inclination towards, charity. However you interpret the theme is up to you. Possible ideas include but are not limited to:

The game could be about charitable acts in general.

  • It could be about a particular charity.
  • It could draw awareness to a certain cause.
  • It could educate on an issue.
  • The game could be unrelated to charity but then donate its proceeds to a charity.
  • It could take the word Benevolence and twist it in any manner that deems fun an appropriate.

Among other prices from Adobe and Mochi Media, GameBuilder Studio and PushButtons Lab, Powerflasher will support the:

PEOPLE’S CHOICE:
FDT 4 Max donated by Bruno Fonzi of FDT ($699 value). The voting for People’s Choice will occur shortly after the deadline.

ALL PARTICIPANTS:
FDT 4 Pure donated by Bruno Fonzi of FDT ($129 value).

RULES:

MochiAds needs to be enabled to ensure that we can find your game in the database. However, since this is a charitable event, you do not need to use the standard network ad. Instead, feel free to use a ‘Custom Ad’ that coincides with your game’s theme/charity.
Tag Your Game: In order to properly find your game, you must tag it “hackathon2011” without the quotes.
This contest is directly tied to Stanford University’s Hackathon, which is a software development branch of Dance Marathon. Their 24hr Hackathon will start on February 12th and finish on noon of the 13th in conjunction with this contest. All entries to this competition will be considered part of Hackathon and thus gain the recognition and promotion from the Hackathon organization. You will retain all rights to your code and final creations.

More Prices and Information about the competion on the Standford University website

A special thanks to Mark Grossnickle for organizing this special event!

Meet us @FlashOnTheBeach and in London!

September 16, 2010 by Carlo Matic

Flash On The Beach (FOTB) is an experience we at Powerflasher look forward to every year. Great people, fantastic venue and creative vibe are impressive and this year is no exception!

This is year is even more special! We are super excited to show you FDT 4, one of the greatest releases we have ever done!

FDT team have made our home in the Theater Lounge for FOTB 2010, be sure to come in and join us.

We’ve got plenty of bean bags to relax on and recharge your energy and your phones/laptops too.

Take the opportunity to meet our team, pick our brains, get cozy and talk to us directly about the latest FDT developments and join free sessions during the breaks with our FDT Heroes ! Surprises like winning a FDT 4 license included!

Powerflasher FDT Lounge Schedule

Monday, 27th Sept 2010
10:00 – 10:15 Michael Plank FDT 4 SDK Management
11:15 – 11:30 Hoss Gifford My imaginary friend.
13:00 – 13:30 Michael Plank FDT 4 new features overview + Q&A with the team
14:30 – 14:45 Lee Sylvester haXe
15:45 – 16:00 Rob Bateman Adventures in Away3D
17:00 – 17:15 Grant Skinner Presenting: My Presentation (Deck)
Tuesday, 28th Sept 2010
10:00 – 10:15 Michael Plank FDT 4 Dependency Visualizer
11:15 – 11:30 Jonny Reeves Moshi Monsters
13:00 – 13:30 Meinhard Gredig FDT4 Profiler and Q&A
14:30 – 14:45 Niqui Merret Cool Stuff
15:45 – 16:00 Robert Reinhardt videoRx.com
17:00 – 17:15 Michael Plank FDT 4 Project Templates
Wednesday, 29th Sept 2010
10:00 – 10:15 Andrea Campitelli FDT 4 Font Library Creator
11:15 – 11:30 Tink (Stephen Downs) Spark Navigators and NavigatorLayout
13:00 – 13:30 Michael Plank FDT 4 Flex 4 Fun

We will start the FDT 4 World tour in London

Thursday the 30th of Sept

If you cannot make it to Brighton, there is still a chance to meet the FDT Team in , to show you the latest FDT great new features and get your team started.

If interested, please contact us and we will arrange a time to meet you.

FlashONGames First Meeting!

September 10, 2010 by Carlo Matic



Bruno Fonzi, Powerflasher based in San Francisco, CAhas started a new user group FlashONGames together with Alec McEachran, Senior Software Engineer @ Gaia Interactive and Allen Ellison Solutions Architect @ Adobe

You might be wonder why Powerflasher is organizing these gaming events… well the Powerflasher agency has built hundreds of games for our customers and most of all we like to play !

About FlashONGames

This is a flash gaming group located and hosted in San Francisco, focused and aim to involve audience and speakers at the national level. All sessions will be broadcasted live and recorded.

FlashOnGames covers all aspects of a flash gaming development phases, design best practices and technical challenges. Covering the entire gaming lifecycle, from the initial concept game idea, the designer and developer workflows, testing aspects and customers feedback and delivery.

It explores the gaming ecosystem, social platforms, frameworks, distribution, marketplace for the multiscreen gaming.

Our first FlashONGames meeting

We had an amazing turn out!  We also had fun and I hope you have learned something new too!

If you could not make it, no worries!

The video recording and presentation can be found here

Stay tuned for the next event!

Follow @FlashONGames on Twitter

In the meantime … If you have an idea or any feedback, let us know , Ask the team anything or Submit an article to publish on the FlashONGames website!

Looking forward to hearing from you!

Bruno Fonzi

FITC San Francisco 2010 round-up

September 1, 2010 by Carlo Matic

Attending the FITC festival in San Francisco, the Powerflasher team was interviewed by Adobe and featured in their EDGE website newsletter:

Bruno Fonzi: The impressive new thing is just seeing devices, having Flash working on devices.

Martin Libich:  Well, I think in the Flash world, in general, what we are seeing and this is crucial for what we do, is the possibility of taking Flash out of the browser. Using the flexibility of Flash to do what has been done on the web anywhere you want, in the store front, at the counter when you are ordering your latte.

The Conference

In this article, HTLM5 vs. Flash at a Flash Conference, Yosun Chang captured the openness and true interest in digital art design and technology that explores and goes beyond Flash. This is valid for FITC, FlashOnTheBeach (FOTB), FlashAndTheCity (FATC), FlashBelt and many other Community driven conferences around the world! So many hard to mention all, sorry !

Yosun has even missed however the presentation about haxe.org another alternative language to ActionScript or Flex ”Everything you wanted to know about haXe, but were afraid to ask”  with Nicolas Cannasse presented at the super cool Influxis Voodoo Lounge
We have also done some interviewed ourselves to some of the haXe fans attending FITC, including the number one fan Nicolas Cannasse 😉

 

 

 

We also had a blast on the rooftop CODAME event, it could not have better a place for Powerflasher to celebrate our first year in USA as a Digital Interactive Development company. Looking forward to new upcoming exciting projects !

A special thanks to our supporters, Gaia Online, Organic, Mypressi and Influxis for the drinks!

I would like to thank @Starpause for helping us to organize the art tech side of the event with the help of @keisukes @andremichelle @radley @calebhaye @jamiew @EvanMorris transmote.com for making CODAME an awesome multimedia experience ! Buck & Sumit as great hosts of the now legendary San Francisco rooftop residence!

And big thanks to the fog for passing by and make the CODAME event a full San Francisco experience!

Check it out yourself in this Photo Gallery taken by @photonburst and video taken by @keisukes

FITC was definitely fun and informative, we were glad to see you in our new home, San Francisco, and hope to you here again next year !

@BrunoFonzi

Flash On Games (FoG)

August 24, 2010 by Carlo Matic

Multiscreen gaming with the Flash Platform – Desktop, Web and Devices

As you might know by now, at Powerflasher, we like to play! Plus, we think Flash and Gaming are a good match !

We are very excited to host together with Adobe our first Flash On Games (FoG) meeting, scheduled the 7th of Sept 2010

This is a flash gaming group located and hosted in San Francisco, focused and aim to involve audience and speakers at the national level. All sessions will be broadcasted live and recorded. A link to the webcast will be sent in a follow up email once registered. I hope you can join us.

Register here flashongames.eventbrite.com

In our first meeting we’ll have the following two session:

1. Flash Sizing Zen: Android Devices

Getting Android to Respect Your Intent

by Allen Ellison Solutions Architect @ Adobe

When you bring Flash games and content to the multi-screen web using Flash Player 10.1, it can be a challenge to get your content to displayed consistently across devices as you intended; in terms of size, orientation, alignment, interactivity and full-screen behavior. This becomes even more complex when you start taking web tablets into consideration.

There are a number of obstacles to creating a consistent and usable experience including mobile content transcoders, mobile devices that behave in certain ways to make a web experience really intended for desktop systems accessible to mobile users, an inconsistent use of HTML tags and meta-tags across device families, and user-configurable browser or device settings.

So, in order to create an experience that scales gracefully between desktop browsers and mobile browsers, this session will walk you through the steps necessary to eliminate the various potential points of variation.

2. Particle Systems 101

by Alec McEachran, Senior Software Engineer @ Gaia Interactive

If you have ever wanted fire, waterfalls, clouds, snow or myriad other effects in your Flash games, then you have needed to create particle systems. There are loads of particle effect systems out there that might suit your needs, but if you want your games to remain fast, you have to roll your own.

In pure AS3, this session will look at one way to build a fast particle system from the ground up, and survey some of the techniques for moulding your particles into the effects you’re looking to achieve.

About Flash On Games (FoG)

FlashOnGames covers all aspects of a flash gaming development phases, design best practices and technical challenges. Covering the entire gaming lifecycle, from the initial concept game idea, the designer and developer workflows, testing aspects and customers feedback and delivery.

It explores the gaming ecosystem, social platforms, frameworks, distribution, marketplace for the multiscreen gaming.

Follow us on Twitter @FlashOnGames or visit our website flashongames.com


Cheers,

Bruno Fonzi

FDT HTML Template

March 26, 2010 by Michael Plank

This is a short tutorial on how to use the FDT HTML Template to automatically generate the HTML wrapper files for your Flash and Flex projects.

Just download this ZIP file and watch the video tutorial:

Have fun,
Michael

Live Broadcast: Today Sunday, October 4th at 9PM (PST) live from L.A.

October 4, 2009 by Carlo Matic

The FDT Team and the Flash Heroes pre MAX event.

We wish you were here!

If you didn’t make the guest list to attend personally, attend virtually. We will share the flash love with a live broadcast the event!

See you there, starting at 9 PM PST: http://fitc.influxis.com/fdt.html

Our impressive guest list for the pre MAX event:

Andre Michelle
Arul Prasad
Jesse Freeman
Joa Ebert
Joshua Davis
Marc Thiele
Mario Klingemann
Marcel Vogt
Masakazu Ohtsuka
Michael Hoch
Oscar Trelles
Peter Elst
Ralph Hauwert
Seb Lee-Delisle
Phillip Kerman
Tiago Dias

Looking back: FOTB 2009

October 4, 2009 by Carlo Matic

Three days Flash on the Beach. Three days with friends. Three days full of inspiration. As we were silver sponsor, we had a really nice and really big booth and could start to collect some valuable feedback on our development tool for Flash (FDT) right there.

We listen to our users and friends. Your wishes will be considered and incorporated in the ongoing development of FDT.

To give you an even better idea of how good an event it was: Below you’ll find a few short statements made by our own crew, followed by a long list of blog posts, pics and videos by other FOTB attendees sharing their experience with us.

(more…)

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