Intro To haXe Development With FDT

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haXe is an open source and multiplatform programming language. To learn more and get the latest info on why using haXe and the platforms it targets, check out the haXe Introduciton.

Installation

To get started with haXe, you'll need to download a few extra add-ons.

Download haXe

Visit haXe's download page [001], and download one of the automatic installers for your platform. For this example, we'll be installing haXe for OSX.

While installing, the installer may ask you to install Neko. Neko is a language / Virtual Machine platform that Run the installer. Even if you never use Neko and haXe together, it may come in handy in the future and it's a small footprint to you're system [002].

When the installer is complete, confirm that the installation of haXe was successful by opening your console and executing the command haXe:

haxe


If installed correctly, the console should print out haXe info:

OSXs-MacBook:~ OSX$ haxe
haXe Compiler 2.06 - (c)2005-2010 Motion-Twin
 Usage : haxe -main <class> [-swf9|-swf|-js|-neko|-php|-cpp|-as3] <output> [options]
 Options :
  -cp <path> : add a directory to find source files
  -js <file> : compile code to JavaScript file
  -swf <file> : compile code to Flash SWF file
  -swf9 <file> : compile code to Flash9 SWF file
  -as3 <directory> : generate AS3 code into target directory
  -neko <file> : compile code to Neko Binary
  -php <directory> : generate PHP code into target directory
  -cpp <directory> : generate C++ code into target directory
  -xml <file> : generate XML types description
  -main <class> : select startup class
  -lib <library[:version]> : use a haxelib library
  -D <var> : define a conditional compilation flag
  -v : turn on verbose mode
  -debug : add debug informations to the compiled code
  -help  Display this list of options
  --help  Display this list of options


If it doesn't - try restarting your computer or reinstalling it again.

Start up FDT 4 and select Help > Install new Software Select the "FDT Plugins Site" update site. (If it is not included in your drop down menu, enter: http://fdt.powerflasher.com/plugins in the "Work with" text input and hit return)

Select "FDT haXe Plugin" from the plugin list, hit finish and follow the final installation steps.

Setting up the haXe Plugin First of all you need to configure the haXe SDK: Go to Preferences > haXe SDK and insert the haXe installation directory

Now create a new "Empty AS3 Project", name it "Hello haXe" and click Finish

Right click the src folder and select New > HaXe Class (if you don't see it select Window > Reset Perspective from the Menu)

Call the new Class "HelloHaxe" and click Finish Right click the Project and select "Add HaXe Project Nature"

Click Next and set the Type to "Flash9 SWF", the output file to "bin/HelloHaxe.swf" and the Main Class to "HelloHaxe"

Extend Sprite and add the constructor and the static main function. The final class should look like this:

That's it, you've successfully set up your first FDT haXe Flash project! Start Coding Start adding code in the constructor for example:

Please note, the SWF is compiled on every Save, no specific launch configuration is available yet. This is our first Alpha release, please bare with us ! For any feedback, feature requests, improvements, bugs and other issues we encourage you to use our community driven tracking website to make the haXe support in FDT the greatest ever. We would also advice to subscribe to the haXe mailing list, it is a very active group with smart people and interesting topics. On the behalf of the FDT Team and Influxis, I hope you are as excited as we are and enjoy the first available version of the FDT haXe plugin, Michael Plank

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