The PushButton Engine (PBE) is a great open source game engine and framework that helps you develop Flash games faster. The engine follows a component-based approach that allows building modular pieces of gameplay instead of monolithic applications. It provides core functionality necessary for every game like resource management, serialization, tilemaps, physics and a lot more.
FDT of course works perfectly together with PBE. Just drop the PBE.swc in your libs folder.
To get you started even faster with PBE in FDT, I’ve created a project template that includes the sample lessons from the PBE website. Those lessons come with sample code that teach you the basics of using PBE.
Check out this video on how to install and use the template.
Installing the FDT project template:Just
download the PushButton Engine Template and unzip it to the following folder:
Mac: /Users/username/Library/Application Support/FDT/projectTemplates/Web
Windows: C:\Users\{Username}\AppData\Roaming\FDT
That’s it, happy game coding!
@Michael_Plank
Just wanted to specify that under windows you also have to put it under web:
AppData\Roaming\FDT\projectTemplates\Web
Because the path in the installation instruction at the end of this post is erroneous.
Thanks man, going to try this out in a bit.
HI,I want to ask How to auto insert semicolon in FDT?
http://fdt.powerflasher.com/forum/viewtopic.php?f=21&t=6450