We’re very excited to announce Apparat support as part of FDT
This release means a lot to us for the following reasons:
- Admiration for the amazing hard work from Joa Ebert and the Apparat team
- Our commitment to continue to support independent community initiatives
- Keeping FDT users on state-of-the-art cutting edge technology with flash
This is just the beginning of our Apparat support in FDT; Expect more! As we receive your
feedback, and Apparat evolves, you can expect future development updates from us. If you’ve never used Apparat before, check out our
tutorials on how to get you set up and going. If you’ve been using Apparat with FDT already, this will be a great help because the tighter integration will improve your workflow and coding comfort.
Powerflasher and the FDT team encourages developers to not only use Apparat in their everyday projects, but also contribute to the project as well. It’s open source and lead by some of the best developers on the market. A lot can be learned just by joining their mailing list, and for the bold, jumping into the Apparat source code.
All bugfixes and improvements can be found in our Release Notes.
To download FDT’s latest Beta follow the instructions in our documentation.
Here are the URLs to download an FDT Beta:
Important: please see the known issue for that release on bugs.powerflasher.com. You will have to restart FDT after setting the paths to Scala and Apparat in order to make sure the Apparat feature runs smooth.
Happy Coding!
@Emil
TDSI support is coming very soon.
For the reducer, I found that compressing the graphics at .5 is usually the best. Again, it depends on the graphic files themselves. I find it works best on dedicated ‘asset’ SWFs that are mostly dedicated to graphics.
There is no TDSI support in IDE yet? It doesn’t show up in the drop down of Apparat.
I tried using Reducer: q=.9 on a project and it reduced the size by 17kb on a 12 mb project. And it made a lot of the graphics look like it was compressed in quality 10 in flash JPEG quality. Looks horrible.
Maybe I’m doing something wrong but I’m quite disappointed. It sounded so promising.
Matt, thanks! It’s working for me now, let me know if fixed.
Tutorials link doesn’t work.
Ben, thank you. nice catch! we fixed the typo.
Thanks for the update! Just wanted to point out that the labels for the Mac links say they’re Carbon, but the URL’s themselves say Cocoa!
Why not have included the fix the bug “Font Creator No Longer Work with 4.3.1 update” Into 4.4 beta? http://bugs.powerflasher.com/jira/browse/FDT-1987
thx
Wow. Awesome news.
next thing could be buildr-as3 support 🙂 http://devboy.org/opensource/
@RoughRabbit: Thank you! I fixed the link.
Clicking on documentation link:
‘To download FDT’s latest Beta follow the instructions in our documentation…’
leads nowhere.
What I’d really like to see is support for a code-coverage analysis with FlexUnit (or something). The Flexcover project is comatose if not dead. How do YOU gain confidence in the quality of your AS3 code?